ARMOR RETROFIT
Skill Groups: Drones

Description: The engineer uses armor from his inventory to better protect his Drone from damage.

Max Ranks: 5
Effect:
Drones stamina and strenght increased by 7
CONSTRUCT DRONE
Skill Groups: Drones

Description: The Engineer constructs an autonomously motivated Drone to accompany him on the battlefield. The machine is equipped with a built in laster, but several upgrade and retrofit paths exist to enhance the base model.

Max Ranks: 5
Power Cost: 70
(at Rank 1)
INHIBITOR BOTS
Skill Groups: Bots

Description: These autonomous robots emit force beams at approaching enemies, slowing their movement.

Max Ranks: 5
NANO BOTS
Skill Groups: Bots
Requires INHIBITOR BOTS Level 3

Description: The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. The Nanobots explode with a devestating electrical charge when the enemy is damaged.

Max Ranks: 5
Power Cost: 100
(at Rank 1)
REPAIR DRONE
Skill Groups: Drone
Requires CONSTRUCT DRONE Level 2

Description: The Engineer can repair his drone using a little elbow grease and a heavy wrench.

Max Ranks: 5
Power Cost: 30
(at Rank 1)
ROCKET BOT
Skill Groups: Bots

Description: This combat support robot launches rockets at the Engineer's targeted enemy.

Max Ranks: 5
Power Cost: 30
(at Rank 1)
TACTICAL MODE
Skill Groups: Drones (it's a guess)
Requires REPAIR DRONE Level 1

Description: The Engineers orders his Drones to shift to tactical firing mode. This causes it to "can't read" movements in order to increase its rate of fire. Lasts for 10 seconds

Max Ranks: 5
Effect:
Drones Fire Rate increased by 100%
Power Cost: UNKNOWN
(at Rank 1)
MEDPAK RETROFIT
Skill Groups: Swordsmanship
Requires UNKNOWN Level 2

Description: By implementing an automated micro springe system in the Drone, the Engineer and his allies can be more readily healed in the heat of battle.

Max Ranks: 5
Effect:
Damage increased by 50%
Power Cost: 30
(at Rank 1)
PHASE GRENADE
Skill Groups: Tactical

Description: The Engineer hurls a grenade towards his enemies which emits a puse of spectral energy.
Does 20-30 spectral damage.

Max Ranks: 5
Effect:
Phase attack is 10.
Power Cost: 30
(at Rank 1)
RAPID FIRE
Skill Groups: Tactical

Description: A 3-second burst that increases damage by 50% and greatly increases rate of fire at the cost of weapon accuracy. The Engineer remains stationary while using this attack.
Cannot be used while in Tactical Stance.

Max Ranks: 5
Effect:
Weapon rate of fire increased by 200%
Power Cost: 65
(at Rank 1)
SHOCK AND AWE
Skill Groups: Tactical
Requires SMACKDOWN Level 2

Description: The Hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.

Max Ranks: 4
Effect:
Does 52-82 electrical damage.
Shock attack is 15.
Power Cost: 120
(at Rank 1)
TACTICAL STANCE
Skill Groups: Tactical

Description: The Engineer steadies his aim and reduces his targeted profile, gaining a tactical advantage over his enemies.
Firing accuracy increased by 50%
Range increased by 25%
Projectile velocity increased by 25%

TOGGLED SKILL: Activating this skill puts the Engineer into a tactical stance, halting movement.
Deactivating the skill or moving allows the Engineer to rise and takes him out of this stance

Max Ranks: 8
Effect:
Critical Hit chance increased by 4
Power Cost: 40
(at Rank 1)
NAPALM STRIKE
Skill Groups: Tactical

Description: The Hunter marks an area for precision strike that damages and potentially ignites enemies in the area of effect.
Does 15-25 damage.
Ignite attack is 10.

Max Ranks: 4
Effect:
Field lasts for 2 seconds
Power Cost: 80
(at Rank 1)
BEACON
Skill Groups: Tactical

Description: The Hunter paints an enemy with infrared light, highlighting weaknesses in the target's defenses.

Max Ranks: 3
Effect:
Target's vulnerability to damage increased by 50%
Power Cost: 50
(at Rank 1)
ESCAPE
Skill Groups: Tactical

Description: The Hunter activates a temporary cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactives the cloaking effect.

Max Ranks: 5
Effect:
Lasts for 6 seconds
Power Cost: 50
(at Rank 1)