EXPLOSIVE GRENADE
Skill Groups: Tactical

Description: The Marksman lobs a high-explosive grenade twoards his enemies. Does 20-60 fire damage

Max Ranks: 5
Effect:
Ignite attack is 10
Power Cost: 25
(at Rank 1)
BEACON
Skill Groups: Tactical

Description: The Hunter paints an enemy with infrared light, highlighting weaknesses in the target's defenses.

Max Ranks: 3
Effect:
Target's vulnerability to damage increased by 50%
Power Cost: 50
(at Rank 1)
BREATH OF MEDITATION
Requires TACTICAL STANCE Level 3

Description: While remaining still and focusing on his target, the Marksmen draws cleansing breathes to heal any wounds he has suffered.Only active while in Tactical Stance.

Max Ranks: 6
Effect:
7 hitpoints regenerated per second.
DEAD EYE

Description: The Marksman has trained to find the weakest point in his enemy's defenses, increasing the chance to strike vital organs.

Max Ranks: 3
Effect:
Critical Hit chance increased by 2%
ELEMENTAL BEACON
Skill Groups: Swordsmanship
Requires Beacon Level 2

Description: By meduiating the frequencies of his beacon, the Marksman highlights areas on his target taht are most susceptible to various elemental attacks.

Max Ranks: 5
Effect:
Target's elemental defenses reduced by 40
ELEMENTAL VISION
Requires BREATH OF MEDITATION Level 3

Description: While remaining still and focusing on his target, the marksman visualizes where his target is most likley to be affected by the effects of his weapon.
Only active while in Tactical Stance.

Max Ranks: 5
Effect:
Stun, Ignite, Shock, Phase, and Poison attacks increased by 25%
ESCAPE ARTIST
Requires ESCAPE Level 2

Description: The Hunter gains a movement speed increase while cloaked, greatly increasing the chances for a successful tactical retreat.

Max Ranks: 4
Effect:
Running speed increased by 10% while in Escape mode.
ESCAPE
Skill Groups: Tactical

Description: The Hunter activates a temporary cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactives the cloaking effect.

Max Ranks: 5
Effect:
Lasts for 6 seconds
Power Cost: 50
(at Rank 1)
FLASHCRASHER GRENADE
Skill Groups: Tactical

Description: The Marksman flings a grenade towards his enemies which explodes with deafening noise, bright lights and a massive concussive force. Does 20-30 physical damage. Stun attack is 15

Max Ranks: 5
Effect:
Stun has a 2 second duration.
Power Cost: 40
(at Rank 1)
HOMING SHOT
Skill Groups: Boost
Requires REFLECTED SHOT Level 3

Description: The Marksman can modify his weapons to cause certain projectile guns to automatically track targets. This boost to normal weapon functionality must be specifically activated to take effect.
MULTI BEACON
Skill Groups: Tactical
Requires ELEMENTAL BEACON Level 2

Description: The Marksman simultaneously points at several targets with the infrared beam, making them all easier to hit.

Max Ranks: 4
Effect:
IR beam effects all enemies within 4 meters of targeted enemy.
Power Cost: 50
(at Rank 1)
MULTISHOT
Skill Groups: Boost
Requires HOMING SHOT Level 2

Description: The Marksman can modify his weapons to cause certain projectile-based guns to simultaneously fire multiple rounds. This boost to normal weapon functionality must be specifically activated to take effect.
Fires 2 additional projectiles.

Max Ranks: 4
Effect:
Lasts for 4 seconds
Power Cost: 100
(at Rank 1)
NAPALM STRIKE
Skill Groups: Tactical

Description: The Hunter marks an area for precision strike that damages and potentially ignites enemies in the area of effect.
Does 15-25 damage.
Ignite attack is 10.

Max Ranks: 4
Effect:
Field lasts for 2 seconds
Power Cost: 80
(at Rank 1)
PHASE GRENADE
Skill Groups: Tactical

Description: The Marksman hurls a grenade towards his enemies which emits a puse of spectral energy.
Does 20-30 spectral damage.

Max Ranks: 5
Effect:
Phase attack is 10.
Power Cost: 30
(at Rank 1)
RAPID FIRE
Skill Groups: Tactical

Description: A 3-second burst that increases damage by 50% and greatly increases rate of fire at the cost of weapon accuracy. The Marksman remains stationary while using this attack.
Cannot be used while in Tactical Stance.

Max Ranks: 5
Effect:
Weapon rate of fire increased by 200%
Power Cost: 65
(at Rank 1)
REFLECTED SHOT
Skill Groups: Boost
Requires RICOCHET Level 2

Description: When the Marksman scores a critical hit, his following shots may reflect and re-target additional enemies.
Projectiles re-target 2 times.

Max Ranks: 5
Effect:
7% chance to activate on Critical Hit
Effect Lasts for 3 seconds.
RICOCHET
Skill Groups: Boost

Description: When the Marksman scores a critical hit, his following shots may bounce off of hard surfaces, causing additional damage.
Projectiles ricochet 3 times.

Max Ranks: 5
Effect:
7% chance to activate on Critical Hit.
Effect lasts for 3 seconds.
SHOCK AND AWE
Skill Groups: Tactical
Requires SMACKDOWN Level 2

Description: The Hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.

Max Ranks: 4
Effect:
Does 52-82 electrical damage.
Shock attack is 15.
Power Cost: 120
(at Rank 1)
SMACKDOWN
Skill Groups: Tactical
Requires NAPALM STRIKE Level 2

Description: The Hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.

Max Ranks: 4
Effect:
Does 40-50 physical damage.
Stun attack is 30.
Stun has a 2 second duration.
Power Cost: 100
(at Rank 1)
SNIPER
Skill Groups: Tactical

Description: With enhanced vision, nerves of steel, and a steady hand, the Marksman reaches out and touches his target with fatal effect.
Damage increased by 200%.
Rate of fire and skill use decreased by 60%.
Armor decreased by 50%.
Energy drain increased by 150%

TOGGLED SKILL: Activating this skill puts the Marksman into Sniper mode, halting movement.Deactivating the skill or moving allows the Marksman to rise and takes him out of this stance.

Max Ranks: 5
Effect:
Range increased by 45%
Projectile velocity increased by 25%
Firing accuracy increased by 50.
Power Cost: 50
(at Rank 1)
TACTICAL STANCE
Skill Groups: Tactical

Description: The marksman steadies his aim and reduces his targeted profile, gaining a tactical advantage over his enemies.
Firing accuracy increased by 50%
Range increased by 25%
Projectile velocity increased by 25%

TOGGLED SKILL: Activating this skill puts the Marksman into a tactical stance, halting movement.
Deactivating the skill or moving allows the marksman to rise and takes him out of this stance

Max Ranks: 8
Effect:
Critical Hit chance increased by 4
Power Cost: 40
(at Rank 1)
TOXIC GRENADE
Skill Groups: Tactical

Description: The Marksman tosses a grenade filled with highly poisonous materials towards his enemies.
Poison attack is 25.

Max Ranks: 5
Effect:
Does 14-24 toxic damage
Power Cost: 30
(at Rank 1)
HOLLOW POINTS

Description: No Official Description Known.
HEIGHTENED SENSES
Skill Groups: Tactical

Description: No Official Description Known.
CONTROLLED BURSTS
Skill Groups: Tactical

Description: No Official Description Known.
MASTER SNIPER
Skill Groups: Tactical

Description: No Official Description Known.